For Productions Running DMX / ArtNet

Add Crowd Participation Lighting
Without Touching the Console

You already have a DMX or ArtNet rig for the stage. Wave2.Club adds the audience lighting layer — synchronized phone screens across the entire crowd — as a fully independent cloud system. No new DMX universe. No console patch. No cabling. No interference with your existing rig.

Try Free — No Credit Card
No DMX Universe Required No Console Patch Changes Runs Alongside Your Rig No Extra Cabling or Nodes From $99
The Scenario

You Have a Full Rig. The Client Wants a Crowd Moment.

A client asks: "Can we do something with the audience's phones?" Adding that to your existing console workflow is complex. Wave2.Club is the simple add-on layer.

The Complex Path: Console Integration

Some platforms attempt to integrate crowd phone lighting with an existing lighting console — requiring a middleware application, a dedicated network node, ArtNet or sACN patch additions, and cue stack modifications. This means:

  • Additional software to install and maintain at FOH
  • Changes to your console show file and patch
  • A dedicated network segment for crowd device traffic (thousands of phones hitting the same network)
  • More failure points at showtime
DMX512sACNArtNetmiddlewareconsole patch

The Simple Path: Wave2.Club as a Parallel Layer

Wave2.Club runs as a completely independent cloud system. It has no connection to your DMX/ArtNet network. Audience phones connect to Wave2.Club's servers over the internet — entirely separate from your production network.

  • Zero changes to your console, show file, or patch
  • No impact on your production network or ArtNet traffic
  • Operated from a laptop or tablet alongside (or away from) FOH
  • Audience devices use cellular data — no venue WiFi congestion from thousands of phones
  • If it has a problem, it doesn't take down your main rig
cloud syncindependent layerbrowser-based
Where Wave2.Club Fits

The Crowd Lighting Layer, Not the Stage Rig

Completely Independent System

Your console runs the stage. Wave2.Club runs the crowd. Two independent systems, zero interference. The audience layer syncs via cloud, not via your production network.

Audience Uses Cellular, Not Venue WiFi

Thousands of audience phones connecting to a venue's WiFi network is a congestion nightmare. Wave2.Club's sync protocol works over 4G/LTE — your production network stays clean.

Operated from Any Browser

Run it from a laptop at FOH, a tablet at the side of stage, or delegate it to a separate operator. No hardware or software to install — just a URL.

Manual Cueing by Operator

The Wave2.Club operator triggers color cues manually — press a button to change color or start a sequence. Time it to your existing cue stack by ear or on comms. Simple and reliable.

No Audience Hardware to Manage

Unlike wristband systems, there is nothing to distribute or collect. Audience members join via QR code or link — zero logistics overhead for your crew.

No Single Point of Failure

Because Wave2.Club is entirely separate from your rig, any issue with the crowd layer doesn't affect your stage lighting. The show goes on regardless.

System Comparison

Wave2.Club vs Console-Integrated Crowd Lighting

Consideration Wave2.Club Console-Integrated (e.g. Lumanoid, Lightr)
Requires console patch changes No Yes
Requires DMX/ArtNet universe No Yes
Impacts production network No — cloud-based Yes — ArtNet traffic
Requires venue WiFi for audience No — cellular worksVenue dependent
Separate from main rig (fail-safe) Fully independent Coupled to show file
Setup timeUnder 5 minutesHours (patch, cable, test)
Operator skill requiredAny browser userQualified LD / programmer
Hardware to distribute/collect None Wristbands or nodes
Cost per eventFrom $99Varies — often $5,000+
Pricing

Add It to Any Production Budget

One flat fee per event. Unlimited audience size. No hardware to rent, ship, or return.

Free Demo
$0
Up to 5 devices — test alongside your rig in pre-production
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$99 / event
1 regular event, unlimited audience connections
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Technical FAQ

Questions from Lighting Professionals

Does Wave2.Club integrate with DMX, ArtNet, or sACN?
No — and that is intentional. Wave2.Club is a cloud-based system completely independent of your production's DMX or ArtNet network. Audience phone screens are controlled via Wave2.Club's servers over the internet. There is no protocol bridge, no middleware, and no impact on your console, show file, or network. This makes it simpler to add to any production without touching existing infrastructure.
Will thousands of phones connecting to WiFi congest the venue's network?
Wave2.Club's sync protocol is designed to work over mobile data (4G/LTE) — audience members do not need to join the venue's WiFi. In most cases, the majority of the crowd will use their phone's cellular connection, keeping your production network and any venue WiFi completely free of audience traffic. This is one of the key architectural differences from systems that require all devices to be on a local network.
Can it be triggered in sync with a console cue stack?
Currently Wave2.Club does not accept external MIDI, OSC, or network trigger commands — cues are triggered manually by the operator via the browser dashboard. The operator runs the crowd lighting in response to the show — listening on comms, watching the stage, and cueing by hand. This is reliable and sufficient for most productions. For tightly time-coded shows where automation is critical, manual operation from a dedicated operator at the right position in the room is the recommended approach.
What happens if Wave2.Club has a connectivity issue during the show?
Because Wave2.Club is entirely independent of your stage rig, any disruption to the crowd layer has zero effect on your main production. Audience phones simply stop displaying colors if the cloud connection drops — your console, fixtures, and stage lighting continue operating normally. Audience members can rejoin by refreshing their browser if connectivity is restored. The isolation between the two systems means this is a low-risk addition to any production.
Who typically operates Wave2.Club during a show?
It varies by production. Some FOH operators run it from a second laptop or tablet at their position. Others prefer to have a dedicated crew member — sometimes the tour manager or a production assistant — handle the crowd layer from the side of stage or in the pit. Because the interface is a simple web dashboard, no specialist lighting knowledge is required to operate it during the show.

Add the Crowd Layer.
Keep Your Rig Exactly As It Is.

Try Wave2.Club free with up to 5 devices — see how the parallel system works before your next production.

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Free demo · From $99/event · No console changes · No hardware